iMAgiNiff Game
Is your friend more of a fridge or a blender? Ask similar questions about the player, and see which answers arise. The most popular answer wins.
<p><strong>Toy Description</strong></p>
<p>A gameboard with sections to add in player names is the basis for this card-drawing game of comparing friends to objects.</p>
<p><strong>Play</strong></p>
<p>Set-up is done by putting the names of eight players along the Name Circle. Please use the included non-permanent marker, or a dry erase marker when doing this. If there are not eight people playing, or those players don’t all know each other very well, feel free to put in the names of fictional characters or celebrities, just so long as they are known to all the players.</p>
<p>A turn starts by a player rolling the die to indicate how many spaces to move the grey marker around the name circle. The marker can be moved in either direction. The person that the marker lands on will be the Subject for the Question card for that turn. Let’s say the marker lands on Sam’s name.</p>
<p>The player who rolled the die draws a Question card, and reads it aloud to the group. Using the name of the player who is this round’s Subject, the card will read something like “Imaginiff…. Sam were a kitchen appliance. Which would Sam be?” There will be six possible answers to choose from, each numbered one through six. Each player shuffles through their Number cards to find the number that corresponds to the answer they think best fits the question.</p>
<p>Each player lays down their Number card facedown. When all players have placed their Number cards, the cards are turned over, and the most popular answer choice is determined. All players who played the most popular number get to move their pawn forward one space on the board.</p>
<p>When our team played it, we changed the rules a bit.</p>
<p>We decided that players could write down their own answers if they didn’t like the available ones. We just used a bunch of scratch paper cut into squares, and each player jotted down a silly answer, then tossed the paper into the bunch. The group decided which answer was the funniest/most creative, and the player who penned it got to move forward one space. This made it more creative feeling. We never actually finished the game due to the laughing, joking, and talking we got into each round. But I totally would have won if we had played to completion.</p>
<p>In short, we changed the rules to be more of an <a href="/Toys/Apples-to-Apples-Party-Box---The-Game-of-Crazy-Combinations-Includes-New-Updated-Content.htm" linktype="8" target="_self">Apples to Apples</a> sort of game.</p>
<p><strong>Observations</strong></p>
<p>Let’s be clear: this is not a game for people who can’t take a little ribbing. The entire point of the game is to laugh while expressing the essence of a player’s personality as an object or situation. People who think themselves a sleek, stainless steel, high powered blender when compared to kitchen appliances shouldn’t get upset when the other players say they’re more of a fridge. Laugh, mock without being cutting, and accept the jokes with the same good humor as used when dishing them out.</p>
<p>Users agree that this game is only as fun as the players make it. If one player doesn’t want to get creative with their reasons for their answer, or can’t risk poking a little fun because someone is too sensitive, then this game simply won’t play out well.</p>
<p>We’re giving this game a high Social score because of the way it encourages players to read the emotional reactions of those around them, as well as tempering any internal awkwardness when they themselves are the subject of a Question card. All in all, this game is a good way to practice how jolly, light hearted teasing works in real life.</p>
<p>It seems to work best with players who already feel comfortable with each other, meaning it’s not all that great as an ice-breaker. At the same time, it’s also not all that great for people who maybe already know everything about each other.</p>
<p>Recommended for ages 14 and up, this game doesn’t work well for younger children. The Question cards aren’t racy or risqué in any way, but a fun game experience requires coming up with creative person-to-non-person comparisons, and younger kids likely won’t be very good at that.</p>
<p>Games can take anywhere from an hour to much, much longer. It all depends on the group playing, and how much side discussion/teasing gets going. Really, the enjoyment comes from the ridiculous comparisons, and the stories that these will spark. Advancing across the board is more of a background activity.</p>
<p><strong>Care</strong></p>
<p>Everything packs back up to be stored in the box</p>
<p>Avoid spills as this game is made of cardstock and cardboard</p>
<p>Wipe the pawns down with a damp cloth</p>
<p><strong>Parts and Pieces</strong></p>
<p>There are a few versions of this game, but the premise is the same.</p>
<p><strong>Concerns</strong></p>
<p>This game won’t be fun with players who can’t take a joke, or don’t like being compared to objects. </p>
Written by: The Guide For Toys
iMAgiNiff Game
Date published: 2016-07-31
7.00 / 10 stars
Detailed ReviewToy Description
A gameboard with sections to add in player names is the basis for this card-drawing game of comparing friends to objects.
Play
Set-up is done by putting the names of eight players along the Name Circle. Please use the included non-permanent marker, or a dry erase marker when doing this. If there are not eight people playing, or those players don’t all know each other very well, feel free to put in the names of fictional characters or celebrities, just so long as they are known to all the players.
A turn starts by a player rolling the die to indicate how many spaces to move the grey marker around the name circle. The marker can be moved in either direction. The person that the marker lands on will be the Subject for the Question card for that turn. Let’s say the marker lands on Sam’s name.
The player who rolled the die draws a Question card, and reads it aloud to the group. Using the name of the player who is this round’s Subject, the card will read something like “Imaginiff…. Sam were a kitchen appliance. Which would Sam be?” There will be six possible answers to choose from, each numbered one through six. Each player shuffles through their Number cards to find the number that corresponds to the answer they think best fits the question.
Each player lays down their Number card facedown. When all players have placed their Number cards, the cards are turned over, and the most popular answer choice is determined. All players who played the most popular number get to move their pawn forward one space on the board.
When our team played it, we changed the rules a bit.
We decided that players could write down their own answers if they didn’t like the available ones. We just used a bunch of scratch paper cut into squares, and each player jotted down a silly answer, then tossed the paper into the bunch. The group decided which answer was the funniest/most creative, and the player who penned it got to move forward one space. This made it more creative feeling. We never actually finished the game due to the laughing, joking, and talking we got into each round. But I totally would have won if we had played to completion.
In short, we changed the rules to be more of an Apples to Apples sort of game.
Observations
Let’s be clear: this is not a game for people who can’t take a little ribbing. The entire point of the game is to laugh while expressing the essence of a player’s personality as an object or situation. People who think themselves a sleek, stainless steel, high powered blender when compared to kitchen appliances shouldn’t get upset when the other players say they’re more of a fridge. Laugh, mock without being cutting, and accept the jokes with the same good humor as used when dishing them out.
Users agree that this game is only as fun as the players make it. If one player doesn’t want to get creative with their reasons for their answer, or can’t risk poking a little fun because someone is too sensitive, then this game simply won’t play out well.
We’re giving this game a high Social score because of the way it encourages players to read the emotional reactions of those around them, as well as tempering any internal awkwardness when they themselves are the subject of a Question card. All in all, this game is a good way to practice how jolly, light hearted teasing works in real life.
It seems to work best with players who already feel comfortable with each other, meaning it’s not all that great as an ice-breaker. At the same time, it’s also not all that great for people who maybe already know everything about each other.
Recommended for ages 14 and up, this game doesn’t work well for younger children. The Question cards aren’t racy or risqué in any way, but a fun game experience requires coming up with creative person-to-non-person comparisons, and younger kids likely won’t be very good at that.
Games can take anywhere from an hour to much, much longer. It all depends on the group playing, and how much side discussion/teasing gets going. Really, the enjoyment comes from the ridiculous comparisons, and the stories that these will spark. Advancing across the board is more of a background activity.
Care
Everything packs back up to be stored in the box
Avoid spills as this game is made of cardstock and cardboard
Wipe the pawns down with a damp cloth
Parts and Pieces
There are a few versions of this game, but the premise is the same.
Concerns
This game won’t be fun with players who can’t take a joke, or don’t like being compared to objects.